| var<private> x_1 : f32; |
| |
| var<private> x_2 : f32; |
| |
| var<private> x_3 : f32; |
| |
| var<private> x_4 : f32; |
| |
| var<private> x_5 : f32; |
| |
| var<private> x_6 : f32; |
| |
| fn main_1() { |
| return; |
| } |
| |
| struct main_out { |
| [[location(1)]] |
| x_1_1 : f32; |
| [[location(2), interpolate(perspective, centroid)]] |
| x_2_1 : f32; |
| [[location(3), interpolate(perspective, sample)]] |
| x_3_1 : f32; |
| [[location(4), interpolate(linear)]] |
| x_4_1 : f32; |
| [[location(5), interpolate(linear, centroid)]] |
| x_5_1 : f32; |
| [[location(6), interpolate(linear, sample)]] |
| x_6_1 : f32; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_1, x_2, x_3, x_4, x_5, x_6); |
| } |