| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { |
| int x_23 = 0; |
| int x_27 = 0; |
| int x_37 = 0; |
| int x_23_phi = 0; |
| int x_45_phi = 0; |
| x_23_phi = 0; |
| while (true) { |
| int x_24 = 0; |
| x_23 = x_23_phi; |
| x_27 = x_5.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_23 < as_type<int>((as_type<uint>(100) - as_type<uint>(as_type<int>(x_27)))))) { |
| } else { |
| break; |
| } |
| { |
| x_24 = as_type<int>(as_type<int>((as_type<uint>(x_23) + as_type<uint>(as_type<int>(1))))); |
| x_23_phi = x_24; |
| } |
| } |
| int x_37_phi = 0; |
| int x_40_phi = 0; |
| int const x_32 = x_5.x_GLF_uniform_int_values.arr[0].el; |
| x_45_phi = 1; |
| if ((x_32 == 0)) { |
| x_37_phi = 1; |
| x_40_phi = x_23; |
| while (true) { |
| int x_41 = 0; |
| int x_38 = 0; |
| x_37 = x_37_phi; |
| int const x_40 = x_40_phi; |
| if ((x_40 < 100)) { |
| } else { |
| break; |
| } |
| { |
| x_41 = as_type<int>((as_type<uint>(x_40) + as_type<uint>(1))); |
| x_38 = as_type<int>(as_type<int>((as_type<uint>(x_37) * as_type<uint>(as_type<int>(as_type<int>((as_type<uint>(1) - as_type<uint>(as_type<int>(x_37))))))))); |
| x_37_phi = x_38; |
| x_40_phi = x_41; |
| } |
| } |
| x_45_phi = x_37; |
| } |
| int const x_45 = x_45_phi; |
| if ((x_45 == x_32)) { |
| float const x_50 = float(x_27); |
| float const x_51 = float(x_32); |
| *(tint_symbol_3) = float4(x_50, x_51, x_51, x_50); |
| } else { |
| float const x_53 = float(x_32); |
| *(tint_symbol_3) = float4(x_53, x_53, x_53, x_53); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| main_1(x_5, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |