| static int data[10] = (int[10])0; |
| static int temp[10] = (int[10])0; |
| cbuffer cbuffer_x_28 : register(b0, space0) { |
| uint4 x_28[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_32 : register(b1, space0) { |
| uint4 x_32[1]; |
| }; |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const int x_256 = from; |
| k = x_256; |
| const int x_257 = from; |
| i = x_257; |
| const int x_258 = mid; |
| j = (x_258 + 1); |
| while (true) { |
| const int x_264 = i; |
| const int x_265 = mid; |
| const int x_267 = j; |
| const int x_268 = to; |
| if (((x_264 <= x_265) & (x_267 <= x_268))) { |
| } else { |
| break; |
| } |
| const int x_274 = data[i]; |
| const int x_277 = data[j]; |
| if ((x_274 < x_277)) { |
| const int x_282 = k; |
| k = (x_282 + 1); |
| const int x_284 = i; |
| i = (x_284 + 1); |
| const int x_287 = data[x_284]; |
| temp[x_282] = x_287; |
| } else { |
| const int x_289 = k; |
| k = (x_289 + 1); |
| const int x_291 = j; |
| j = (x_291 + 1); |
| const int x_294 = data[x_291]; |
| temp[x_289] = x_294; |
| } |
| } |
| while (true) { |
| if (!((256.0f < 1.0f))) { |
| } else { |
| continue; |
| } |
| const int x_301 = i; |
| const int x_303 = i; |
| const int x_304 = mid; |
| if (((x_301 < 10) & (x_303 <= x_304))) { |
| } else { |
| break; |
| } |
| const int x_309 = k; |
| k = (x_309 + 1); |
| const int x_311 = i; |
| i = (x_311 + 1); |
| const int x_314 = data[x_311]; |
| temp[x_309] = x_314; |
| } |
| const int x_316 = from; |
| i_1 = x_316; |
| while (true) { |
| const int x_321 = i_1; |
| const int x_322 = to; |
| if ((x_321 <= x_322)) { |
| } else { |
| break; |
| } |
| const int x_325 = i_1; |
| const int x_328 = temp[i_1]; |
| data[x_325] = x_328; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| const float x_89 = asfloat(x_28[0].x); |
| i_3 = int(x_89); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| { |
| for(; (j_1 < 10); j_1 = (j_1 + 1)) { |
| const int x_138 = j_1; |
| const int x_141 = data[j_1]; |
| temp[x_138] = x_141; |
| } |
| } |
| mergeSort_(); |
| const float x_147 = gl_FragCoord.y; |
| if ((int(x_147) < 30)) { |
| const int x_154 = data[0]; |
| grey = (0.5f + (float(x_154) / 10.0f)); |
| } else { |
| const float x_159 = gl_FragCoord.y; |
| if ((int(x_159) < 60)) { |
| const int x_166 = data[1]; |
| grey = (0.5f + (float(x_166) / 10.0f)); |
| } else { |
| const float x_171 = gl_FragCoord.y; |
| if ((int(x_171) < 90)) { |
| const int x_178 = data[2]; |
| grey = (0.5f + (float(x_178) / 10.0f)); |
| } else { |
| const float x_183 = gl_FragCoord.y; |
| if ((int(x_183) < 120)) { |
| const int x_190 = data[3]; |
| grey = (0.5f + (float(x_190) / 10.0f)); |
| } else { |
| const float x_195 = gl_FragCoord.y; |
| if ((int(x_195) < 150)) { |
| discard; |
| } else { |
| const float x_202 = gl_FragCoord.y; |
| if ((int(x_202) < 180)) { |
| const int x_209 = data[5]; |
| grey = (0.5f + (float(x_209) / 10.0f)); |
| } else { |
| const float x_214 = gl_FragCoord.y; |
| if ((int(x_214) < 210)) { |
| const int x_221 = data[6]; |
| grey = (0.5f + (float(x_221) / 10.0f)); |
| } else { |
| const float x_226 = gl_FragCoord.y; |
| if ((int(x_226) < 240)) { |
| const int x_233 = data[7]; |
| grey = (0.5f + (float(x_233) / 10.0f)); |
| } else { |
| const float x_238 = gl_FragCoord.y; |
| if ((int(x_238) < 270)) { |
| const int x_245 = data[8]; |
| grey = (0.5f + (float(x_245) / 10.0f)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| const float x_249 = grey; |
| const float3 x_250 = float3(x_249, x_249, x_249); |
| x_GLF_color = float4(x_250.x, x_250.y, x_250.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |