blob: 38af4944af11e84828e65cb6c403f8c81011b42d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], texture2d<int, access::sample> tint_symbol_2 [[texture(1)]], texture2d<uint, access::sample> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}