| intrinsics/gen/textureLoad/b6c458.wgsl:29:24 warning: use of deprecated intrinsic |
| var res: vec4<u32> = textureLoad(arg_0, vec2<i32>()); |
| ^^^^^^^^^^^ |
| |
| [[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba32uint, read>; |
| |
| fn textureLoad_b6c458() { |
| var res : vec4<u32> = textureLoad(arg_0, vec2<i32>()); |
| } |
| |
| [[stage(vertex)]] |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { |
| textureLoad_b6c458(); |
| return vec4<f32>(); |
| } |
| |
| [[stage(fragment)]] |
| fn fragment_main() { |
| textureLoad_b6c458(); |
| } |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn compute_main() { |
| textureLoad_b6c458(); |
| } |