blob: ea479ebe9520f6ce1caabe18661d8bce62f36faa [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture2d_ms<float, access::read> tint_symbol_1 [[texture(0)]], texture2d_ms<int, access::read> tint_symbol_2 [[texture(1)]], texture2d_ms<uint, access::read> tint_symbol_3 [[texture(2)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
return;
}