[[group(0), binding(0)]] var t_f : texture_2d_array<f32>; | |
[[group(0), binding(1)]] var t_i : texture_2d_array<i32>; | |
[[group(0), binding(2)]] var t_u : texture_2d_array<u32>; | |
[[stage(compute), workgroup_size(1)]] | |
fn main() { | |
ignore(t_f); | |
ignore(t_i); | |
ignore(t_u); | |
} |