[[block]] | |
struct buf0 { | |
zeroOne : vec2<f32>; | |
}; | |
[[group(0), binding(0)]] var<uniform> x_6 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var v : vec2<f32>; | |
var d : f32; | |
let x_37 : vec2<f32> = x_6.zeroOne; | |
v = mix(vec2<f32>(2.0, 3.0), vec2<f32>(4.0, 5.0), x_37); | |
let x_39 : vec2<f32> = v; | |
d = distance(x_39, vec2<f32>(2.0, 5.0)); | |
let x_41 : f32 = d; | |
if ((x_41 < 0.100000001)) { | |
let x_47 : f32 = v.x; | |
let x_50 : f32 = v.y; | |
x_GLF_color = vec4<f32>((x_47 - 1.0), (x_50 - 5.0), 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |