[[block]] | |
struct buf0 { | |
one : f32; | |
}; | |
var<private> x_GLF_color : vec4<f32>; | |
[[group(0), binding(0)]] var<uniform> x_5 : buf0; | |
fn main_1() { | |
var x_29 : bool; | |
var x_30_phi : bool; | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
let x_23 : f32 = x_5.one; | |
let x_24 : bool = (x_23 < 0.0); | |
x_30_phi = x_24; | |
if (x_24) { | |
let x_28 : f32 = x_5.one; | |
x_29 = (x_28 < 0.0); | |
x_30_phi = x_29; | |
} | |
let x_30 : bool = x_30_phi; | |
if (x_30) { | |
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |