[[block]] | |
struct buf0 { | |
two : i32; | |
}; | |
var<private> x_GLF_color : vec4<f32>; | |
[[group(0), binding(0)]] var<uniform> x_7 : buf0; | |
fn main_1() { | |
var a : i32; | |
var i : i32; | |
a = 0; | |
i = 0; | |
loop { | |
let x_30 : i32 = i; | |
if ((x_30 < 2)) { | |
} else { | |
break; | |
} | |
let x_33 : i32 = i; | |
a = ((x_33 | -2) - 1); | |
continuing { | |
let x_36 : i32 = i; | |
i = (x_36 + 1); | |
} | |
} | |
let x_38 : i32 = a; | |
if ((x_38 == -2)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |