[[block]] | |
struct buf0 { | |
injectionSwitch : vec2<f32>; | |
}; | |
var<private> x_GLF_color : vec4<f32>; | |
[[group(0), binding(0)]] var<uniform> x_6 : buf0; | |
fn performPartition_() -> i32 { | |
var GLF_live0i : i32; | |
var i : i32; | |
var x_11 : i32; | |
var x_10_phi : i32; | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
x_10_phi = 0; | |
loop { | |
var x_11_phi : i32; | |
let x_10 : i32 = x_10_phi; | |
var x_42 : bool; | |
let x_41 : f32 = x_6.injectionSwitch.y; | |
x_42 = (x_41 < 0.0); | |
if (x_42) { | |
x_11_phi = x_10; | |
continue; | |
} else { | |
GLF_live0i = 0; | |
loop { | |
let x_47 : bool = (0 < 1); | |
if (x_42) { | |
break; | |
} | |
return 1; | |
} | |
if (x_42) { | |
loop { | |
return 1; | |
} | |
return 0; | |
} | |
x_11_phi = x_10; | |
continue; | |
} | |
x_11_phi = 0; | |
continuing { | |
x_11 = x_11_phi; | |
x_10_phi = x_11; | |
if (false) { | |
} else { | |
break; | |
} | |
} | |
} | |
return x_11; | |
} | |
fn main_1() { | |
let x_9 : i32 = performPartition_(); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |