var<private> x_GLF_color : vec4<f32>; | |
fn func_() -> i32 { | |
var coord : vec2<f32>; | |
var tmp3 : f32; | |
var tmp2 : array<f32, 1>; | |
var tmp : vec4<f32>; | |
var x_48 : f32; | |
coord = vec2<f32>(1.0, 1.0); | |
let x_41 : f32 = coord.y; | |
if ((i32(x_41) < 180)) { | |
x_48 = tmp2[0]; | |
tmp3 = x_48; | |
} else { | |
discard; | |
} | |
tmp = vec4<f32>(x_48, x_48, x_48, x_48); | |
return 1; | |
} | |
fn main_1() { | |
let x_9 : i32 = func_(); | |
if ((x_9 == 1)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); | |
} | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |