blob: 65de6df63f33774f63ae78ba50fecf33d2fc1586 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
FragmentOutputs tint_symbol_inner() {
FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.frag_depth = inner_result.frag_depth;
wrapper_result.sample_mask = inner_result.sample_mask;
return wrapper_result;
}