| [[block]] |
| struct buf0 { |
| five : i32; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_f1_(x : ptr<function, f32>) -> f32 { |
| let x_56 : f32 = *(x); |
| if ((x_56 > 5.0)) { |
| let x_61 : f32 = gl_FragCoord.x; |
| if ((x_61 < 0.5)) { |
| discard; |
| } else { |
| let x_67 : f32 = gl_FragCoord.y; |
| if ((x_67 < 0.5)) { |
| discard; |
| } |
| } |
| } |
| let x_71 : f32 = *(x); |
| return (x_71 + 1.0); |
| } |
| |
| fn main_1() { |
| var f : f32; |
| var i : i32; |
| var param : f32; |
| f = 0.0; |
| i = 0; |
| loop { |
| let x_39 : i32 = i; |
| let x_41 : i32 = x_10.five; |
| if ((x_39 < x_41)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_45 : i32 = i; |
| param = f32(x_45); |
| let x_47 : f32 = func_f1_(&(param)); |
| f = x_47; |
| let x_48 : i32 = i; |
| i = (x_48 + 1); |
| } |
| } |
| let x_50 : f32 = f; |
| if ((x_50 == 5.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |