blob: 4be05e5326cd3fbfc2f6a70e0e05b31f5810f82a [file] [log] [blame] [edit]
type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
fn main_1() {
var a : f32;
var b : f32;
var c : f32;
a = -1.0;
b = 1.700000048;
let x_27 : f32 = a;
let x_28 : f32 = b;
c = pow(x_27, x_28);
let x_30 : f32 = c;
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
let x_32 : f32 = a;
let x_34 : f32 = b;
if (((x_32 == -1.0) && (x_34 == 1.700000048))) {
let x_41 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_43 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_45 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_47 : f32 = x_8.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47);
} else {
let x_50 : f32 = x_8.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}