| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 1>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| fn main_1() { |
| var a : f32; |
| let x_30 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| a = (x_30 % 1.0); |
| let x_32 : f32 = a; |
| let x_34 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_32 == x_34)) { |
| let x_40 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_42 : f32 = a; |
| let x_43 : f32 = a; |
| let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45)); |
| } else { |
| let x_48 : f32 = a; |
| x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |