| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| fn main_1() { |
| var a : f32; |
| let x_31 : f32 = x_5.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31); |
| let x_34 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| a = x_34; |
| loop { |
| let x_40 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_43 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if (((x_40 / 0.200000003) < x_43)) { |
| return; |
| } |
| let x_48 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_51 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if (((x_48 / 0.200000003) < x_51)) { |
| return; |
| } |
| let x_56 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_59 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if (((x_56 / 0.200000003) < x_59)) { |
| return; |
| } |
| let x_64 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_67 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if (((x_64 / 0.200000003) < x_67)) { |
| return; |
| } else { |
| a = 0.0; |
| } |
| |
| continuing { |
| let x_72 : f32 = a; |
| if (!((x_72 == 0.0))) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_75 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_78 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_81 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_84 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84)); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |