| struct FragmentInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| }; |
| struct tint_symbol_1 { |
| int loc0 : TEXCOORD0; |
| uint loc1 : TEXCOORD1; |
| float loc2 : TEXCOORD2; |
| float4 loc3 : TEXCOORD3; |
| }; |
| |
| void main_inner(FragmentInputs inputs) { |
| const int i = inputs.loc0; |
| const uint u = inputs.loc1; |
| const float f = inputs.loc2; |
| const float4 v = inputs.loc3; |
| } |
| |
| void main(tint_symbol_1 tint_symbol) { |
| const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3}; |
| main_inner(tint_symbol_2); |
| return; |
| } |