blob: 3424a0e059a51f3ea03c8fe3f1c5baf42c29ceae [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_4dd1bf(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(), 1);
}
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_4dd1bf(tint_symbol_2, tint_symbol_3);
return;
}