| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var i : i32; |
| var a : f32; |
| let x_37 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| f = x_37; |
| let x_39 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| i = x_39; |
| loop { |
| let x_44 : i32 = i; |
| let x_46 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_44 > x_46)) { |
| } else { |
| break; |
| } |
| let x_49 : i32 = i; |
| a = (1.0 - max(1.0, f32(x_49))); |
| let x_53 : f32 = a; |
| f = min(max(x_53, 0.0), 0.0); |
| |
| continuing { |
| let x_56 : i32 = i; |
| i = (x_56 - 1); |
| } |
| } |
| let x_58 : f32 = f; |
| let x_60 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_58 == x_60)) { |
| let x_66 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| let x_68 : f32 = f; |
| let x_70 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_66), x_68, f32(x_70), 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |