blob: 3235625afbdfed72b9d05b67c34c362d2edc609d [file] [log] [blame] [edit]
type Arr = [[stride(16)]] array<i32, 7>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var sums : array<f32, 2>;
var a : i32;
var b : i32;
var c : i32;
var d : i32;
var e : i32;
var f : i32;
var g : i32;
var h : i32;
var i : i32;
var j : i32;
var x_215 : bool;
var x_216_phi : bool;
let x_20 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_110 : f32 = x_8.x_GLF_uniform_float_values[0];
sums[x_20] = x_110;
let x_22 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_114 : f32 = x_8.x_GLF_uniform_float_values[0];
sums[x_22] = x_114;
let x_23 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_23;
loop {
let x_24 : i32 = a;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_24 < x_25)) {
} else {
break;
}
let x_26 : i32 = x_6.x_GLF_uniform_int_values[5];
b = x_26;
loop {
let x_27 : i32 = b;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[3];
if ((x_27 < x_28)) {
} else {
break;
}
let x_29 : i32 = x_6.x_GLF_uniform_int_values[6];
c = x_29;
loop {
let x_30 : i32 = c;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[4];
if ((x_30 <= x_31)) {
} else {
break;
}
let x_32 : i32 = x_6.x_GLF_uniform_int_values[1];
d = x_32;
loop {
let x_33 : i32 = d;
let x_34 : i32 = x_6.x_GLF_uniform_int_values[6];
if ((x_33 < x_34)) {
} else {
break;
}
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
e = x_35;
loop {
let x_36 : i32 = e;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[4];
if ((x_36 <= x_37)) {
} else {
break;
}
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1];
f = x_38;
loop {
let x_39 : i32 = f;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_39 < x_40)) {
} else {
break;
}
let x_41 : i32 = x_6.x_GLF_uniform_int_values[1];
g = x_41;
loop {
let x_42 : i32 = g;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[6];
if ((x_42 < x_43)) {
} else {
break;
}
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
h = x_44;
loop {
let x_45 : i32 = h;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_45 < x_46)) {
} else {
break;
}
let x_47 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_47;
loop {
let x_48 : i32 = i;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[4];
if ((x_48 < x_49)) {
} else {
break;
}
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
j = x_50;
loop {
let x_51 : i32 = j;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_51 > x_52)) {
} else {
break;
}
let x_53 : i32 = a;
let x_197 : f32 = x_8.x_GLF_uniform_float_values[2];
let x_199 : f32 = sums[x_53];
sums[x_53] = (x_199 + x_197);
continuing {
let x_54 : i32 = j;
j = (x_54 - 1);
}
}
continuing {
let x_56 : i32 = i;
i = (x_56 + 1);
}
}
continuing {
let x_58 : i32 = h;
h = (x_58 + 1);
}
}
continuing {
let x_60 : i32 = g;
g = (x_60 + 1);
}
}
continuing {
let x_62 : i32 = f;
f = (x_62 + 1);
}
}
continuing {
let x_64 : i32 = e;
e = (x_64 + 1);
}
}
continuing {
let x_66 : i32 = d;
d = (x_66 + 1);
}
}
continuing {
let x_68 : i32 = c;
c = (x_68 + 1);
}
}
continuing {
let x_70 : i32 = b;
b = (x_70 + 1);
}
}
continuing {
let x_72 : i32 = a;
a = (x_72 + 1);
}
}
let x_74 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_204 : f32 = sums[x_74];
let x_206 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_207 : bool = (x_204 == x_206);
x_216_phi = x_207;
if (x_207) {
let x_75 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_212 : f32 = sums[x_75];
let x_214 : f32 = x_8.x_GLF_uniform_float_values[1];
x_215 = (x_212 == x_214);
x_216_phi = x_215;
}
let x_216 : bool = x_216_phi;
if (x_216) {
let x_76 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_77 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_78 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_79 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_76), f32(x_77), f32(x_78), f32(x_79));
} else {
let x_80 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_230 : f32 = f32(x_80);
x_GLF_color = vec4<f32>(x_230, x_230, x_230, x_230);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}