blob: a2303ed1b85d3e93d3f9ebc8a301e33eba71e889 [file] [log] [blame] [edit]
struct VertexOutputs {
[[location(0)]] loc0 : i32;
[[location(1)]] loc1 : u32;
[[location(2)]] loc2 : f32;
[[location(3)]] loc3 : vec4<f32>;
[[builtin(position)]] position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}