#include <metal_stdlib> | |
using namespace metal; | |
void main_1() { | |
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); | |
float3 const x_15 = m[1]; | |
float const x_16 = x_15.y; | |
return; | |
} | |
kernel void tint_symbol() { | |
main_1(); | |
return; | |
} | |