| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct DrawIndirectArgs { |
| /* 0x0000 */ atomic_uint vertexCount; |
| }; |
| |
| void computeMain_inner(device DrawIndirectArgs& drawOut, uint3 global_id, thread uint* const tint_symbol) { |
| uint const firstVertex = atomic_fetch_add_explicit(&(drawOut.vertexCount), *(tint_symbol), memory_order_relaxed); |
| } |
| |
| kernel void computeMain(uint3 global_id [[thread_position_in_grid]], device DrawIndirectArgs& drawOut [[buffer(0)]]) { |
| thread uint tint_symbol_1 = 0u; |
| computeMain_inner(drawOut, global_id, &(tint_symbol_1)); |
| return; |
| } |
| |