blob: 77d3b510ddea464dbbed47004f3df4f6ade3f28d [file] [log] [blame] [edit]
struct VertexOutputs {
[[builtin(position)]]
position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> VertexOutputs {
return VertexOutputs(vec4<f32>(1.0, 2.0, 3.0, 4.0));
}