blob: c3fe68b1008b0a3ddd3b4ce095798be1e0539aa7 [file] [log] [blame] [edit]
struct Array {
values : array<i32, 2>;
};
[[block]]
struct buf0 {
zero : i32;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_50 : bool = false;
var x_15 : i32;
var x_16 : i32;
var param : Array;
var x_19 : i32;
var x_20_phi : i32;
param = Array(array<i32, 2>(0, 0));
x_50 = false;
loop {
var x_19_phi : i32;
var x_63_phi : bool;
loop {
let x_17 : i32 = x_8.zero;
let x_18 : i32 = param.values[x_17];
if ((x_18 == 1)) {
x_50 = true;
x_15 = 1;
x_19_phi = 1;
x_63_phi = true;
break;
}
x_19_phi = 0;
x_63_phi = false;
break;
}
x_19 = x_19_phi;
let x_63 : bool = x_63_phi;
x_20_phi = x_19;
if (x_63) {
break;
}
x_50 = true;
x_15 = 1;
x_20_phi = 1;
break;
}
let x_20 : i32 = x_20_phi;
x_16 = x_20;
if ((x_20 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn func_struct_Array_i1_2_1_(a : ptr<function, Array>) -> i32 {
var x_70 : bool = false;
var x_12 : i32;
var x_13 : i32;
var x_72_phi : bool;
var x_14_phi : i32;
x_72_phi = false;
loop {
var x_77 : bool;
var x_77_phi : bool;
var x_13_phi : i32;
var x_87_phi : bool;
let x_72 : bool = x_72_phi;
x_77_phi = x_72;
loop {
x_77 = x_77_phi;
let x_10 : i32 = x_8.zero;
let x_11 : i32 = (*(a)).values[x_10];
if ((x_11 == 1)) {
x_70 = true;
x_12 = 1;
x_13_phi = 1;
x_87_phi = true;
break;
}
x_13_phi = 0;
x_87_phi = x_77;
break;
continuing {
x_77_phi = false;
}
}
x_13 = x_13_phi;
let x_87 : bool = x_87_phi;
x_14_phi = x_13;
if (x_87) {
break;
}
x_70 = true;
x_12 = 1;
x_14_phi = 1;
break;
continuing {
x_72_phi = false;
}
}
let x_14 : i32 = x_14_phi;
return x_14;
}