| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var x_38 : bool; |
| var x_39_phi : bool; |
| f = sinh(724.322021484); |
| let x_29 : f32 = f; |
| let x_30 : bool = isInf(x_29); |
| x_39_phi = x_30; |
| if (!(x_30)) { |
| let x_35 : f32 = x_6.injectionSwitch.x; |
| let x_37 : f32 = x_6.injectionSwitch.y; |
| x_38 = (x_35 < x_37); |
| x_39_phi = x_38; |
| } |
| let x_39 : bool = x_39_phi; |
| if (x_39) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |