blob: dea867a4e1e7b406507cdeed849beed93a8154d0 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureStore_1bbd08(texture3d<float, access::write> tint_symbol_1) {
tint_symbol_1.write(float4(), uint3(int3()));
}
float4 vertex_main_inner(texture3d<float, access::write> tint_symbol_2) {
textureStore_1bbd08(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture3d<float, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_1bbd08(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_1bbd08(tint_symbol_5);
return;
}