| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> vec3<f32> { |
| var v : vec2<f32>; |
| var i : i32; |
| var k : i32; |
| v = vec2<f32>(1.0, 1.0); |
| i = 0; |
| k = 0; |
| loop { |
| let x_90 : i32 = k; |
| if ((x_90 < 2)) { |
| } else { |
| break; |
| } |
| let x_94 : f32 = v.y; |
| if (((x_94 + 1.0) > 4.0)) { |
| break; |
| } |
| v.y = 1.0; |
| let x_100 : i32 = i; |
| i = (x_100 + 1); |
| |
| continuing { |
| let x_102 : i32 = k; |
| k = (x_102 + 1); |
| } |
| } |
| let x_104 : i32 = i; |
| if ((x_104 < 10)) { |
| return vec3<f32>(1.0, 0.0, 0.0); |
| } else { |
| return vec3<f32>(0.0, 0.0, 1.0); |
| } |
| return vec3<f32>(0.0, 0.0, 0.0); |
| } |
| |
| fn main_1() { |
| var j : i32; |
| var data : array<vec3<f32>, 2>; |
| var j_1 : i32; |
| var x_80 : bool; |
| var x_81_phi : bool; |
| j = 0; |
| loop { |
| let x_49 : i32 = j; |
| if ((x_49 < 1)) { |
| } else { |
| break; |
| } |
| let x_52 : i32 = j; |
| let x_53 : vec3<f32> = func_(); |
| data[x_52] = x_53; |
| |
| continuing { |
| let x_55 : i32 = j; |
| j = (x_55 + 1); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_61 : i32 = j_1; |
| if ((x_61 < 1)) { |
| } else { |
| break; |
| } |
| let x_64 : i32 = j_1; |
| let x_67 : vec3<f32> = func_(); |
| data[((4 * x_64) + 1)] = x_67; |
| |
| continuing { |
| let x_69 : i32 = j_1; |
| j_1 = (x_69 + 1); |
| } |
| } |
| let x_72 : vec3<f32> = data[0]; |
| let x_74 : bool = all((x_72 == vec3<f32>(1.0, 0.0, 0.0))); |
| x_81_phi = x_74; |
| if (x_74) { |
| let x_78 : vec3<f32> = data[1]; |
| x_80 = all((x_78 == vec3<f32>(1.0, 0.0, 0.0))); |
| x_81_phi = x_80; |
| } |
| let x_81 : bool = x_81_phi; |
| if (x_81) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |