| var<private> out_var_SV_TARGET : vec4<f32>; | |
| fn main_1() { | |
| out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128); | |
| return; | |
| } | |
| struct main_out { | |
| [[location(0)]] | |
| out_var_SV_TARGET_1 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(out_var_SV_TARGET); | |
| } |