| fn select_28a27e() { | |
| var res : vec3<u32> = select(vec3<u32>(), vec3<u32>(), vec3<bool>()); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| select_28a27e(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| select_28a27e(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| select_28a27e(); | |
| } |