blob: d08f76d7ebc03efdd3d7e4b407ccf2c50170d3d3 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureStore_9e3ec5(texture2d<int, access::write> tint_symbol_1) {
tint_symbol_1.write(int4(), uint2(int2()));
}
float4 vertex_main_inner(texture2d<int, access::write> tint_symbol_2) {
textureStore_9e3ec5(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d<int, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_9e3ec5(tint_symbol_4);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_9e3ec5(tint_symbol_5);
return;
}