| struct VertexOutput { | |
| [[builtin(position)]] | |
| pos : vec4<f32>; | |
| [[location(0), interpolate(flat)]] | |
| loc0 : i32; | |
| }; | |
| fn foo(x : f32) -> VertexOutput { | |
| return VertexOutput(vec4<f32>(x, x, x, 1.0), 42); | |
| } | |
| [[stage(vertex)]] | |
| fn vert_main1() -> VertexOutput { | |
| return foo(0.5); | |
| } | |
| [[stage(vertex)]] | |
| fn vert_main2() -> VertexOutput { | |
| return foo(0.25); | |
| } |