blob: 5d08b9dffb85507858a2e6fb4eba397e29d081d4 [file] [log] [blame] [edit]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_d3fa1b() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}