blob: f8a1b424fe47bef8884ac913ac41d1fe9ed2e358 [file] [log] [blame] [edit]
Texture2DMS<uint4> arg_0 : register(t0, space1);
void textureLoad_c378ee() {
uint4 res = arg_0.Load(int2(0, 0), 1);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_c378ee();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_c378ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c378ee();
return;
}