|  | struct FragmentInputs0 { | 
|  | [[builtin(position)]] position : vec4<f32>; | 
|  | [[location(0), interpolate(flat)]] loc0 : i32; | 
|  | }; | 
|  | struct FragmentInputs1 { | 
|  | [[location(3)]] loc3 : vec4<f32>; | 
|  | [[builtin(sample_mask)]] sample_mask : u32; | 
|  | }; | 
|  |  | 
|  | [[stage(fragment)]] | 
|  | fn main( | 
|  | inputs0 : FragmentInputs0, | 
|  | [[builtin(front_facing)]] front_facing : bool, | 
|  | [[location(1), interpolate(flat)]] loc1 : u32, | 
|  | [[builtin(sample_index)]] sample_index : u32, | 
|  | inputs1 : FragmentInputs1, | 
|  | [[location(2)]] loc2 : f32, | 
|  | ) { | 
|  | if (front_facing) { | 
|  | let foo : vec4<f32> = inputs0.position; | 
|  | let bar : u32 = sample_index + inputs1.sample_mask; | 
|  | let i : i32 = inputs0.loc0; | 
|  | let u : u32 = loc1; | 
|  | let f : f32 = loc2; | 
|  | let v : vec4<f32> = inputs1.loc3; | 
|  | } | 
|  | } |