| type Arr = [[stride(16)]] array<i32, 12>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_15 : buf0; |
| |
| fn main_1() { |
| var m0 : mat3x4<f32>; |
| var m1 : mat3x4<f32>; |
| var undefined : vec3<f32>; |
| var defined : vec3<f32>; |
| var v0 : vec4<f32>; |
| var v1 : vec4<f32>; |
| var v2 : vec4<f32>; |
| var v3 : vec4<f32>; |
| let x_17 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_18 : i32 = x_6.x_GLF_uniform_int_values[5]; |
| let x_19 : i32 = x_6.x_GLF_uniform_int_values[6]; |
| let x_20 : i32 = x_6.x_GLF_uniform_int_values[10]; |
| let x_21 : i32 = x_6.x_GLF_uniform_int_values[7]; |
| let x_22 : i32 = x_6.x_GLF_uniform_int_values[8]; |
| let x_23 : i32 = x_6.x_GLF_uniform_int_values[11]; |
| let x_24 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_25 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_26 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| m0 = mat3x4<f32>(vec4<f32>(f32(x_17), f32(x_18), f32(x_19), 4.0), vec4<f32>(f32(x_20), f32(x_21), f32(x_22), 8.0), vec4<f32>(f32(x_23), f32(x_24), f32(x_25), f32(x_26))); |
| let x_27 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_104 : f32 = f32(x_27); |
| m1 = mat3x4<f32>(vec4<f32>(x_104, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_104, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_104, 0.0)); |
| undefined = ldexp(vec3<f32>(1.0, 1.0, 1.0), vec3<i32>(500, 500, 500)); |
| let x_28 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_111 : f32 = f32(x_28); |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| defined = ldexp(vec3<f32>(x_111, x_111, x_111), vec3<i32>(x_29, x_29, x_29)); |
| let x_116 : mat3x4<f32> = m0; |
| let x_117 : vec3<f32> = undefined; |
| v0 = (x_116 * x_117); |
| let x_119 : mat3x4<f32> = m1; |
| let x_120 : vec3<f32> = undefined; |
| v1 = (x_119 * x_120); |
| let x_122 : mat3x4<f32> = m0; |
| let x_123 : vec3<f32> = defined; |
| v2 = (x_122 * x_123); |
| let x_125 : mat3x4<f32> = m1; |
| let x_126 : vec3<f32> = defined; |
| v3 = (x_125 * x_126); |
| let x_129 : f32 = v2.x; |
| let x_131 : f32 = v3.x; |
| if ((x_129 > x_131)) { |
| let x_30 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[9]; |
| let x_32 : i32 = x_6.x_GLF_uniform_int_values[9]; |
| let x_33 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| x_GLF_color = vec4<f32>(f32(x_30), f32(x_31), f32(x_32), f32(x_33)); |
| } else { |
| let x_34 : i32 = x_6.x_GLF_uniform_int_values[9]; |
| let x_146 : f32 = f32(x_34); |
| x_GLF_color = vec4<f32>(x_146, x_146, x_146, x_146); |
| } |
| let x_149 : f32 = v0.x; |
| let x_151 : f32 = v1.x; |
| if ((x_149 < x_151)) { |
| let x_156 : f32 = x_15.x_GLF_uniform_float_values[0]; |
| x_GLF_color.y = x_156; |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |