| type Arr = [[stride(16)]] array<i32, 4>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> x_GLF_global_loop_count : i32; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() { |
| var x_66_phi : i32; |
| let x_62 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_64 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| x_66_phi = x_64; |
| loop { |
| var x_67 : i32; |
| let x_66 : i32 = x_66_phi; |
| let x_70 : i32 = x_7.x_GLF_uniform_int_values[3]; |
| if ((x_66 < x_70)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_73 : i32 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_73 + 1); |
| x_67 = (x_66 + 1); |
| x_66_phi = x_67; |
| } |
| } |
| if ((x_62 < x_62)) { |
| return; |
| } |
| return; |
| } |
| |
| fn main_1() { |
| x_GLF_global_loop_count = 0; |
| loop { |
| let x_28 : i32 = x_GLF_global_loop_count; |
| if ((x_28 < 10)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_32 : i32 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_32 + 1); |
| func_(); |
| } |
| } |
| loop { |
| let x_36 : i32 = x_GLF_global_loop_count; |
| if ((x_36 < 10)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_40 : i32 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_40 + 1); |
| } |
| } |
| let x_42 : i32 = x_GLF_global_loop_count; |
| let x_44 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| if ((x_42 == x_44)) { |
| let x_50 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_51 : f32 = f32(x_50); |
| let x_53 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_54 : f32 = f32(x_53); |
| x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51); |
| } else { |
| let x_57 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_58 : f32 = f32(x_57); |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |