| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> g : i32; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| g = 0; |
| loop { |
| let x_8 : i32 = g; |
| let x_46 : f32 = x_6.injectionSwitch.x; |
| if ((x_8 < i32((x_46 + 2.0)))) { |
| } else { |
| break; |
| } |
| let x_9 : i32 = g; |
| g = (x_9 + 1); |
| } |
| let x_11 : i32 = g; |
| a = x_11; |
| loop { |
| let x_12 : i32 = g; |
| let x_56 : f32 = x_6.injectionSwitch.y; |
| if ((x_12 < i32(x_56))) { |
| } else { |
| break; |
| } |
| let x_13 : i32 = g; |
| g = (x_13 + 1); |
| } |
| let x_15 : i32 = a; |
| a = x_15; |
| let x_16 : i32 = a; |
| if ((x_16 == 2)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |