| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var A : array<i32, 2>; |
| var a : i32; |
| let x_30 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| i = x_30; |
| loop { |
| let x_35 : i32 = i; |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| let x_40 : i32 = i; |
| let x_41 : i32 = i; |
| A[x_40] = x_41; |
| |
| continuing { |
| let x_43 : i32 = i; |
| i = (x_43 + 1); |
| } |
| } |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_48 : i32 = A[x_46]; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_53 : i32 = A[x_51]; |
| a = min(~(x_48), ~(x_53)); |
| let x_57 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_58 : f32 = f32(x_57); |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| let x_60 : i32 = a; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_60 == -(x_62))) { |
| let x_68 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_71 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_74 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_77 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |