| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var GLF_live15c : vec4<f32>; |
| var GLF_live15i : i32; |
| var GLF_live15d : vec4<f32>; |
| var GLF_live15i_1 : i32; |
| GLF_live15c = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| GLF_live15i = 0; |
| loop { |
| let x_8 : i32 = GLF_live15i; |
| if ((x_8 < 4)) { |
| } else { |
| break; |
| } |
| let x_9 : i32 = GLF_live15i; |
| if ((x_9 >= 3)) { |
| break; |
| } |
| let x_49 : f32 = GLF_live15c.y; |
| if ((x_49 >= 1.0)) { |
| let x_10 : i32 = GLF_live15i; |
| GLF_live15c[x_10] = 1.0; |
| } |
| |
| continuing { |
| let x_11 : i32 = GLF_live15i; |
| GLF_live15i = (x_11 + 1); |
| } |
| } |
| GLF_live15d = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| GLF_live15i_1 = 0; |
| loop { |
| let x_13 : i32 = GLF_live15i_1; |
| if ((x_13 < 4)) { |
| } else { |
| break; |
| } |
| let x_14 : i32 = GLF_live15i_1; |
| if ((x_14 >= 3)) { |
| break; |
| } |
| let x_64 : f32 = GLF_live15d.y; |
| if ((x_64 >= 1.0)) { |
| let x_15 : i32 = GLF_live15i_1; |
| GLF_live15d[x_15] = 1.0; |
| } |
| |
| continuing { |
| let x_16 : i32 = GLF_live15i_1; |
| GLF_live15i_1 = (x_16 + 1); |
| } |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |