blob: cf090d074fb8639c9839f05979ecafa21946ce75 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_symbol {
vec4 value;
};
vec4 frag_main_inner() {
float b = 0.0f;
vec3 v = vec3((b).xxx);
return vec4(v, 1.0f);
}
tint_symbol frag_main() {
vec4 inner_result = frag_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
out vec4 value;
void main() {
tint_symbol outputs;
outputs = frag_main();
value = outputs.value;
}
Error parsing GLSL shader:
ERROR: 0:10: 'scalar swizzle' : not supported with this profile: es
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.