#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol() { | |
isnormal(float4()); | |
isnormal(float4(1.0f)); | |
isnormal(float4(1.0f, 2.0f, 3.0f, 4.0f)); | |
isnormal(float3()); | |
isnormal(float3(1.0f)); | |
isnormal(float3(1.0f, 2.0f, 3.0f)); | |
isnormal(float2()); | |
isnormal(float2(1.0f)); | |
isnormal(float2(1.0f, 2.0f)); | |
isnormal(1.0f); | |
isnormal(2.0f); | |
isnormal(3.0f); | |
return; | |
} | |