blob: 490cd99151a87099511f1d79364c30fc3cf6b779 [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0, 0);
ivec2 x_16 = ivec2(textureSize(arg_0));
res = x_16;
return;
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
return;
}
void vertex_main_1() {
textureDimensions_f60bdb();
tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f));
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
vertex_main_out vertex_main_inner() {
vertex_main_1();
vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1);
return tint_symbol_4;
}
tint_symbol_3 vertex_main() {
vertex_main_out inner_result = vertex_main_inner();
tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1;
return wrapper_result;
}
void main() {
tint_symbol_3 outputs;
outputs = vertex_main();
gl_Position = outputs.tint_symbol_1_1;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0, 0);
ivec2 x_16 = ivec2(textureSize(arg_0));
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
void fragment_main_1() {
textureDimensions_f60bdb();
return;
}
void fragment_main() {
fragment_main_1();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
uniform highp sampler2DMS arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0, 0);
ivec2 x_16 = ivec2(textureSize(arg_0));
res = x_16;
return;
}
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
struct tint_symbol_3 {
vec4 tint_symbol_1_1;
};
void compute_main_1() {
textureDimensions_f60bdb();
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
compute_main_1();
return;
}
void main() {
compute_main();
}