| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void f() { | |
| vec3 a = vec3(1.0f, 2.0f, 3.0f); | |
| vec3 b = vec3(4.0f, 5.0f, 6.0f); | |
| vec3 r = (a % b); | |
| return; | |
| } | |
| void main() { | |
| f(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion) | |
| ERROR: 0:8: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |