| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 4>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_10 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v0 : vec4<f32>; |
| var v1 : vec4<f32>; |
| var a : i32; |
| var c : i32; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| v0 = vec4<f32>(x_41, x_41, x_41, x_41); |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v1 = vec4<f32>(x_44, x_44, x_44, x_44); |
| let x_47 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| a = x_47; |
| loop { |
| let x_52 : i32 = a; |
| let x_54 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| if ((x_52 < x_54)) { |
| } else { |
| break; |
| } |
| let x_58 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| c = x_58; |
| loop { |
| let x_63 : i32 = c; |
| let x_65 : i32 = x_10.x_GLF_uniform_int_values[2]; |
| if ((x_63 < x_65)) { |
| } else { |
| break; |
| } |
| let x_68 : i32 = c; |
| let x_69 : i32 = clamp(x_68, 0, 3); |
| let x_71 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_73 : f32 = v0[x_69]; |
| v0[x_69] = (x_73 - x_71); |
| let x_77 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_79 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| if ((x_77 == x_79)) { |
| let x_83 : i32 = a; |
| let x_85 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_87 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_89 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_91 : vec4<f32> = v0; |
| let x_93 : i32 = a; |
| v1[x_83] = smoothStep(vec4<f32>(x_85, x_87, x_89, 3.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_91)[x_93]; |
| } |
| |
| continuing { |
| let x_96 : i32 = c; |
| c = (x_96 + 1); |
| } |
| } |
| |
| continuing { |
| let x_98 : i32 = a; |
| a = (x_98 + 1); |
| } |
| } |
| let x_101 : f32 = v1.x; |
| let x_103 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_101 == x_103)) { |
| let x_109 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_112 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| let x_115 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| let x_118 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118)); |
| } else { |
| let x_122 : i32 = x_10.x_GLF_uniform_int_values[3]; |
| let x_123 : f32 = f32(x_122); |
| x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |