| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Constants { |
| int level; |
| }; |
| struct Result { |
| /* 0x0000 */ float values[1]; |
| }; |
| |
| void tint_symbol_inner(uint3 GlobalInvocationID, texture2d_array<float, access::sample> tint_symbol_1, device Result* const tint_symbol_2) { |
| uint flatIndex = ((((2u * 2u) * GlobalInvocationID[2]) + (2u * GlobalInvocationID[1])) + GlobalInvocationID[0]); |
| flatIndex = (flatIndex * 1u); |
| float4 texel = tint_symbol_1.read(uint2(int2(uint3(GlobalInvocationID).xy)), 0, 0); |
| for(uint i = 0u; (i < 1u); i = (i + 1u)) { |
| (*(tint_symbol_2)).values[(flatIndex + i)] = texel[0]; |
| } |
| } |
| |
| kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], device Result* tint_symbol_4 [[buffer(0)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| tint_symbol_inner(GlobalInvocationID, tint_symbol_3, tint_symbol_4); |
| return; |
| } |
| |