blob: 41a4646fed162d6cda65b86744f273710aa7b8a3 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureSampleBias_81c19a() {
vec4 res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
}
void fragment_main() {
textureSampleBias_81c19a();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'texture' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.