| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp sampler2D arg_0; |
| |
| |
| void textureSampleBias_81c19a() { |
| vec4 res = texture(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); |
| } |
| |
| void fragment_main() { |
| textureSampleBias_81c19a(); |
| return; |
| } |
| void main() { |
| fragment_main(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:8: 'texture' : no matching overloaded function found |
| ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |