blob: 0cc5ca2c0488e8d672201b88857febffdc8e217a [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureSampleBias_eed7c4() {
vec4 res = texture(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_eed7c4();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.