| #version 310 es | |
| precision mediump float; | |
| layout (binding = 0) buffer Buf_1 { | |
| uint count; | |
| uint data[50]; | |
| } b; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| uint i = 0u; | |
| while (true) { | |
| if ((i >= b.count)) { | |
| break; | |
| } | |
| uint p_save = i; | |
| if (((i % 2u) == 0u)) { | |
| { | |
| b.data[p_save] = (b.data[p_save] * 2u); | |
| i = (i + 1u); | |
| } | |
| continue; | |
| } | |
| b.data[p_save] = 0u; | |
| { | |
| b.data[p_save] = (b.data[p_save] * 2u); | |
| i = (i + 1u); | |
| } | |
| } | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |